Kids Metaverse Safety through Super Powered Avatars

The idea of a child-friendly Metaverse has captivated a segment of platforms that aim to provide children with immersive, creative and interactive experiences. Minecraft and Roblox lead the field of Kids Metaverse, offering a combination of gaming and creativity. The sector is booming, with Roblox and Minecraft accounting for over 350 million active users, over half of which are under 13.

The Metaverse offers both social and creative learning benefits for children. But there are also concerns over safety and privacy and the long-term use of VR having adverse psychological effects. One platform that aims to put child safety as paramount is Lego and Epic Games’ forthcoming project. Based on the iconic Lego Brand, the companies plan to create a family-friendly Metaverse world.

“The Lego Group and Epic Games will combine their extensive experience to ensure that this next iteration of the internet is designed from the outset with the wellbeing of kids in mind. We are excited to come together to build a space in the Metaverse that’s fun, entertaining, and made for kids and families.”

Epic CEO Tim Sweeney

Metaverse platforms have recently been criticised over safety, with reports of harassment and inappropriate content for Children. The virtual world, in many ways, mirrors our existing reality. Child safety is a problem in the Metaverse because it’s a problem in society, but a little imagination and safety need not be a concern. In many ways, a technological barrier is already present in the avatar itself. Platforms could utilise the avatar to further child safety by granting “superpowers” that empower abuse victims. Avatars could instantly teleport, become invisible, zap everyone invading their personal space, turn into a dinosaur etc. With such powers, the “Metaverse Victim” need never exist.

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